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Java Class File  |  2002-11-17  |  1.6 KB  |  42 lines

  1. import javax.microedition.lcdui.Canvas;
  2. import javax.microedition.lcdui.Graphics;
  3.  
  4. class Swarm$a extends Canvas {
  5.    // $FF: synthetic field
  6.    private final Swarm this$0;
  7.  
  8.    Swarm$a(Swarm var1) {
  9.       this.this$0 = var1;
  10.    }
  11.  
  12.    public void paint(Graphics var1) {
  13.       var1.setColor(16777215);
  14.       var1.fillRect(0, 0, Swarm.access$100(), Swarm.access$200());
  15.       if (Swarm.access$4000() != null) {
  16.          var1.drawImage(Swarm.access$4000(), Swarm.access$2100(), 15, 17);
  17.          if (!Swarm.access$4100()) {
  18.             var1.setColor(0);
  19.             var1.setFont(Swarm.access$000());
  20.             var1.drawString("Press Fire to", Swarm.access$2100(), 43, 17);
  21.             var1.drawString("view instructions", Swarm.access$2100(), 53, 17);
  22.          }
  23.  
  24.          var1.drawImage(Swarm.access$4200(), Swarm.access$2100(), Swarm.access$200() - 19, 17);
  25.       } else {
  26.          var1.setColor(16711680);
  27.          var1.drawString("[loading]", Swarm.access$2100(), Swarm.access$3100(), 17);
  28.       }
  29.  
  30.    }
  31.  
  32.    public void keyPressed(int var1) {
  33.       int var2 = ((Canvas)this).getGameAction(var1);
  34.       if (var2 == 8) {
  35.          Swarm.access$4400(this.this$0).setCurrent(Swarm.access$4300(this.this$0));
  36.       } else if (var1 == 49) {
  37.          Swarm.access$4400(this.this$0).setCurrent(Swarm.access$4500(this.this$0));
  38.       }
  39.  
  40.    }
  41. }
  42.